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V1 to V4! built from scratch with a set of surface-structured-light scanners! provides source code +

A product introduction 3d structural light is mainly aimed at the three-dimensional reconstruction of dimensional reflective silicon objects, commonly used in the field of mechanical arm grabbing, visual measurement, fault detection, etc. Currently the ma

A product introduction

3D structural light is mainly aimed at the three-dimensional reconstruction of dimensional reflected silicon objects, often used in the field of mechanical arm grabbing, visual measurement, fault detection, etc. Currently, the mainstream structural light technology is: scattered structural light, robot navigation, linear structural light, visual measurement, surface structural light, and other rapid measurement scenarios.

NOTE: In addition to the Xenophon series, we also have scientific-grade devices for providing source code and courses, such as scientific-grade double-blind spot, phase deformation, and double-blind scan.

The following are some of the products we have launched in the "Express" series:

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Fast forward to V1.
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V2 and V2 Pro
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Fast forward to V3
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Fantastic V4

Chart of facts

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Hardware/software differences between them:

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In a nutshell:

  • Fast forward to V1.: DLP3010 optical machine, with complete single/double-targeting, rebuilding functionality, suitable for learning structural light three-dimensional rebuilding, PCL point cloud processing courses.

  • V2 and V2 ProUsing the DLP3010 optical machine, the interface is highly optimized, one-key reconstruction, point cloud filtering, display, visual guidance, and measurement of scenes. It is very convenient to develop its own application under this code set.

  • Fast forward to V3Using the DLP4710 light machine, higher resolution, supporting strip writing, maximum brightness of 1000LM, no fear of outdoor and black scenes, suitable for large-scale scenes, but weighing more than 4 kg, suitable for out-of-hand visual guidance scenes.

  • Fantastic V4The camera uses DLP4710 optical machine, which can replace any focal point C lens, excellent linearity, passive copper tube heat dissipation to avoid heat drift, vibration, and other effects. The camera uses a high-end 14 million-pixel full-frame camera from Heikong, rebuilding rich details.

2 Product performance

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Note: Other product sizes can be consulted and custom designed according to measurement field of view and distance requirements

Rebuilds are time-consuming (Extended V2, CPU version) (One-time projection at 30 FPS with a maximum projection at 60 FPS):

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Gathering time - Fast V2

Rebuilds are time-consuming (GPU version) (one-off projection at 30 FPS with a maximum of 60 FPS):

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Gathering time - V4

3 Source modules provided by V1 to V4

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Source modules provided by V1 to V4

4 Software introduction

The demo upgrades to demonstrate QT development are as follows:

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Fast V2 software interface

Compared to the fastest V1, the main improvements are as follows:

  • Interface upgrades: Hardware control, system labeling, three-dimensional reconstruction integrated into an interface that is easier to use.

  • Point-cloud processing: can manually set filter parameters, automate point-cloud processing, and can interact with point-clouding, cutting, and surface reconstruction algorithms.Spelling algorithms for dot cloud features。

  • Higher accuracy: The camera's resolution is upgraded to 2 million (up to support 14 million pixels) and single-target rebuilding algorithms with higher accuracy are used to significantly improve single-target rebuilding accuracy.

  • HDR algorithm: Optimizes HDR high dynamic synthesis algorithms to easily respond to most measurement scenarios such as high dynamic range (aluminum alloy, black background).

  • Expanded: Open source, supporting secondary development of mainstream machine vision libraries such as OpenCV, Halcon, and VisionMaster.

  • AI development: can be combined with OpenCV deployment of all types of AI applications, such as 6D gesture crawling, and can be combined with our workshop launch courses to complete most tasks in the field of 3D vision.

Starting from scratch, source-level teaching! will take you from zero to complete professional development training with basic 3D visual knowledge such as scoring, rebuilding, QT, PCL etc.

5 Measurement Effects

Actual measurement scenes

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The Rebuilding Effect of Point Cloud

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Reconstruction of the landmark map
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Reconstruction of drones
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HDR - Rebuilding Coins
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Rebuilding the Scissors
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Rebuilding the metal blade
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Rebuilding the plaster statue of David

6 High-level functions

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One-point measurement function (press Shift on the keyboard and click the mouse left)
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Select the region (subsequently select the region, calculate the plane, sphere area, etc.)
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Point Cloud Spelling (supports manual spelling and feature spelling)
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SSD surface rebuilding algorithm (converting point cloud data into triangular grid data)

7 Application Scenes

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If you buy this set of hardware, which courses will be supported by donations?

8.1 Lesson 1: Structural Light 3D Reconstruction of High Class Special Video Lessons + Lessons

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High school curriculum outline

8.2 Lesson 2: 3D cloud high class exclusive video lessons + lessons

PCL point cloud processing library-QT-VTK high-level practice class

Nine product procurement channels

Browse to see details of V1 to V4 products
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